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November 3, 2016

Official Battle Document

D&D’s Awesome Battle of the Bots
Official Battle Document
November 22nd & 23rd 2016
658 Erie Street
Stratford, Ontario
N5A 2P1

 


Rules of Engagement:
Each team must build and program their Bot prior to competition day.
Your team can only use pieces from 1 Lego Mindstorms EV3 Educational kit.  No additional parts may be used.
The competition days will be made up of 4 separate battles. All battles share the same battlefield.
Your EV3 Intelligent Brick may contain 1 project with a maximum of 4 programs.
Time will be provided on the day of the competition to test and modify your programs.
Build modifications to your Bot are allowed between battles but must be completed in less than 2 minutes.
Each team is allowed three attempts at each battle.
If you touch your Bot at any time during an attempt, that attempt is considered complete and no more points are awarded.
If your Bot gets hung up on any obstacle for more than 10 seconds, that attempt is considered complete and no more points are awarded.
Your Bot must fit entirely inside of the starting area (30cm square).

 

Battle #1 – Line Following
Battlefield
:

Goal:
Follow the line from the starting area through the battlefield.  Hopefully you will return to the starting area without getting lost.  The line you need to follow increases in difficulty the further you travel.

 

Points:
Section 1 – Straight Black Line
15 points for completion of the first section of line
Section 2 – Curved Black Line 
20 points for completion of the second section of line
Section 3 – Curved Multi Coloured Line
25 points for completion of the third section of line
Section 4 – Right Angled Black Line
30 points for completion of the fourth section of line
Section 5 – Right Angled Multi Coloured Line
35 points for completion of the fifth section of line

 

Bonus:
40 points for finishing completely within the starting area.  

 

Parameters:
Your team’s Bot must be placed in the starting area of the battlefield.
The Bot must not leave the line at any point or the attempt is considered complete and no more points are awarded.
You may not touch your Bot at any point or the attempt is considered complete and no more points are awarded.
If any part touching the ground is on or outside of the starting area no bonus points will be awarded.

 

 

Battle #2 – Colour Memory
Battlefield:

*NOTE: The colour of each line will be selected randomly for the day of the challenge.
All possible colours are displayed in the diagram above. *

 

Goal:
From the starting area make your way past the coloured lines and identify (say or display) the colour of each line.  After each coloured line has been identified your Bot should round the corner and pass over the black lines.  At each black line your Bot should identify (say or display) the colour of the line across from it.  Finally return to the starting area.

 

Points:
10 points for correctly identifying the colour of each line
20 additional points for correctly identifying all 8 lines
20 points for correctly recalling the correct colour while on the black line across from it
40 additional points for correctly identifying all 8 lines
50 points for returning to starting square

 

Parameters:
Your team's Bot must be placed entirely inside the starting square to begin.
Points for returning to the starting square will only be awarded if all parts of the Bot in contact with the ground (wheels, etc.) are within the starting area.
At each line the Bot must either audibly say the colour or display the colour on the screen for long enough to read it.

 

 

Battle #3 – Block Find and Return
Battlefield:

Goal:
From the starting area navigate to and activate the random colour generator, which will give you the colours red, yellow and blue in a random order.  Your Bot should identify (say or display) the colours it saw in order then retrieve the blocks from the opposite end of the battlefield in that order.  Blocks must be brought back past the black line in order to receive full points.

 

Points:
10 points for correctly identifying each colour that the random colour generator produces
10 additional points for identifying all 3 colours
30 points for each block returned (15 points may be awarded if block is identified without being returned)
20 additional points for returning each block in proper order

 

Parameters:
The blocks will be located in the center of the coloured square that corresponds with the colour of the block.
The coloured blocks will appear in the order displayed above on the day of competition.
Points for identifying the colours the random colour generator will only be awarded if the colour is audibly said or is shown on screen long enough to be read.
If the random colour generator fails for any reason your team can restart the attempt.

 

Note: Above is an image of the style of block that will be located in the coloured squares.

 

 

Battle #4 – Climbing
Battlefield:


Goal:

From the starting area drive your Bot to the pedestal and climb up on to it.  Once your Bot is on top of the pedestal it should perform a victory dance. (Three Spins)

 

Points:
50 points for getting on top of the pedestal
25 points for each victory spin (must stay on top of pedestal)
25 points for completing all three spins without falling off

 

Parameters:
The pedestal is a 30cm square.
It is 6.5cm high.
The pedestal will be white with a black line running around it.

 

NOTE:
Bots will also be judged on construction and appearance.  Your team can earn up to 100 points based on your construction and up to 100 points based on appearance.

 

Entire Battlefield:


Practice mats will be available.

Please contact our techknow@ddauto.com e-mail address for details.


Posted by:
Jason Carter at 3:06 PM
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